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Just got my RG350M - so gonna try this :)

How did it go?

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Thank you for releasing this! It was great to play some Tiny Architect, Pinballvania, Mai Chan’s Sweet Buns and my own game on Pocket Go v2 <3

(The P8 format limitation seems OK to me, it takes a few seconds to convert PNG to P8 thanks to tab-completion. And P8 has the advantage that I was able to use a text editor to fix a bug in my game directly on the handheld!)

Hope sound can be added in the future, and some scaling options!

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Just wanted to say thank you for creating this, and I can't wait for audio support! THANKS!!!

This is great! Thank you so much for this awesome work! By the way I wonder if it could run on the RG350M device.

yes it does!

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thank you so much for your hard work. Is there a Github where I can follow development/contribute? This is really great stuff.


To clarify for other prospective buyers, the potential here is awesome, but would love to get sound working.

The projects GitHub page is here: https://github.com/0xcafed00d/tac08 however this is an old version, I will be pushing the current codebase to it when I am happy with it, which hopefully will be soon. Keep a lookout there for updates. Thanks for your interest. 

Just to set my hopes realistically, is there any likelihood of a performance boost on RG350? Games like Dank Tomb feel like they're nearly half speed and I didn't know if this was due to hardware limitations?

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Yes, I think there is a bug in the frame rate limiter, so when a game is supposed to run at 30fps and it takes more than are certain amount of time to render a frame it seems to insert an extra frame, so you end up running at 20 or 15 fps. I've been looking into it for a while now, and hopefully I'll be able to fix it.

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Thanks for the new version - just gave it a try and it works great!

Compile for Pocketgo v1!  Please!

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If I had one I would.

In firmware CFW 1.3.3 comes with retro8 emu.

Viewing most recent comments 43 to 49 of 49 · Previous page · First page